![]() It makes it so you can get to building a competitive deck a lot more quickly. As the rarity goes up, you can include fewer copies, 4 commons, 3 uncommons, 2 rares, and 1 mythic. Please visit for the official game rules, full card list, tutorials, and forums. It is also a lot cheaper to build competitive decks than MTG. Completely free to play! No "pay to win" here! Fantastic 3d graphics and special effects Full support for Retina and iPad displays Free to play Meltdown game mode with great weekly prizes View games in progress or replays to learn new strategies Amazing card art that is sure to wow you, even rivals the top trading card games! Many new cards in the Campaign expansion, bringing the total to more than 800 cards Back, Training Ellington Darden, PhD January 17 Training Tip Ladies Build Muscle to Get Leaner Lift weights to lose fat. "Shadow Era proves that digital TCG's can be just as fun as their real world counterparts." - Gamezebo "Shadow Era is a deep CCG that's easy to pick up, but nearly impossible to put down." - Slide To Play (4/4) "Shadow Era is a must-download for fans of CCGs." - TUAW "A fantastic representation of what freemium games should be." - Touch Arcade Your progress and cards will be saved on the server and can be accessed from any device! You must decide which strategy to use as you build your deck, in one of the most balanced card games out there! Battle with AI opponents or other players in realtime pvp to earn more cards. Start your campaign by choosing your Hero, and get a free starter deck. Shadow Era is the full scale, cross-platform collectible trading card game that you've been looking for, with the most generous free to play system out there! You always want to have Retreat in your hand, because it’s the card that will reverse the situation for you.īy far the best tactical card of the game.The New Era of of your favorite Collectible Card Game has begun! And it’s also a source of small good combos with Lily, Kristopher, the Demon Beetle Bow or a simple damaged Aeon. This game is ALL about board control and tempo and you know what? This little human card gives both to you for 2 ressources cost. It deals damage that you can amplify by being Amber or with some Dual Wield card. If by any chance you can associate it with the a draw engine, you will gain advantage on your opponent on the two keys of the game: ressources & cards. Chances are anyway that you will defeat your opponent before he can even notice it.īeside the crappy rogue card, this weapon is the only ressource acceleration card in the game. The life cost is noticable, but as Enrage is in the same set of cards, it’s not really a problem. If you’re not Jericho, you will draw one less card per turn, thus, reducing your chances to win by a lot. ![]() With the obvious Rapid Fire, Gwen can deal 8 damage per turn, gain 6, and everything while jumping from a tree, waiting for Lily to make it again in 2 turns.īest draw engine in the game. Damage, protection, anti-ally solution and life gain. No other card in the game can give you that amount of utility. Not only you have a huge advantage going first, but with this card and a well placed Kristopher/Snake, you can make it insane. ![]() I can talk about it during hours so I’m allowing myself to redirect you to this excellent article on the card itself written by this awesome player whom I forgot the name. As a bonus, you can attack with it for 1. With this single staff, he will gain enough cards to keep pumping his ressources and preparing the Tidal Wave that will shift the game to the end game part, where Priests shine. Jericho‘s best friend since he can draw an extra card every turn (or even 2 when you play a second one to replace the first) for a nearly neglectible cost. Not only you will get rid of anything regardless of its strenght, but you will also inflict some damage to the opposing hero and maybe even, reduce the durability of his items (and of his moral)… This card only makes the Elementals decks still viable and deserves the 7th position. ![]() The elemental’s signature move is right now the best single anti-ally card of the game… by far. And because of her incredible capacity, she gives you a huge presence on the board mid and end game. Because of her good fighting stats, she’s the best turn 3 you can do on human side. No other allie in the game is always welcome all game long. Right now, we can assume that more than 95% of the decks are based on allies, so it means that this card is the solution to whatever will be played by your opponent. The only perfect and flawless board wipe available in the game. On the 4th turn, a key turn in the game, nothing can survive an attack of your allies and a Lightning Bolt. And you can choose between card advantage, or damage advantage when you play it. This is a ratio that not all cards in the game can be proud of. Here is my subjective and imperfect opinion of what the best cards are in this current metagame (1.27).
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